To explore a theme of 'unintentional' and 'unconscious', created a score produces visual residue. Unlike ususal design process, the outcome is supposed to be out of users' intention as well as designers' hands. The sphere shape varies with the combination of the value of each key. Participatns picked nine numbers within each range which is virtually the value. All the graphics are generated by participant's data, unconsciousness. The reason why adding 'preferences' to the title is there was some rules that could be interpreted as sorts of preferences.
1) A person whose fisrt choice was multiples of five, most other selections are multiples of five.
2) The number of selecting positive numbers are much higher than negative numbers.
3) No one chose the same number continuously (except one case).